A Plague Tale: Requiem Gets Intense Story Trailer

A new trailer for A Plague Tale: Requiem has been released by the developer ahead of the game's release one month from now. Picking up six months after the occasions of the primary game, A Plague Tale: Requiem reintroduces players to Amicia and Hugo De Rune as they embark on another adventure in a rat-infested world.

Asobo Studio as of late confirmed that players can anticipate A Plague Tale: Requiem to last between 15-18 hours, which is significantly longer than the original's approximate 10-hour runtime. Notwithstanding, the team has focused on that the subsequent wasn't larger in scale for it, yet rather the run time fits the story. On the side of this message, a new story trailer has been released that teases what gamers can anticipate on October 18.

In the latest trailer for A Plague Tale: Requiem, players see the arrival of Amicia and Hugo De Rune as they sink into their new life in Provence, France. The happiness appears to disappear rapidly as thousands of rats drop on the village, bringing with them the deadly black plague and a puzzling disease that befalls the more youthful sibling. Watchers are then treated to a taste of gameplay as Amicia is seen sneaking up on various foes prior to taking them down as well as showcasing new weapons, for example, smoke bombs that extinguish lights to attract rats to foe locations.

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Fans of 2019's A Plague Tale: Innocence will also be happy to hear that Hugo will see an expanded job in Requiem. The more youthful De Rune sibling will actually want to use his powers to control the rat crowds that are decimating France, however it appears to be his powers will go further than this. The latest trailer hints that his powers have seen a ton of development from the past installment, as he is seeing visions of places players should investigate to advance through the game's plot.

In spite of the new trailer, details on how the story advances in Requiem are legitimately being maintained deliberately vague, notwithstanding, the changes don't appear to be right at the surface level. Asobo zeroed in the development of Requiem on current-gen consoles, allowing them to pull off changes, for example, rendering countless rats in real-time, which could never have been conceivable on PlayStation 4 or Xbox One consoles.

It is worth focusing on that the original game was more centered around the narrative components so much it is considered one of the most emotional games on Xbox Series X/S. It remains to perceive how the expanded run time and new gameplay mechanics will affect the overall experience of Requiem, yet fans will only have a short wait for the following Plague Tale game.